More stuff like this!

http://fuzzywobble.com/

 

(Copied from http://cmuems.com/2013/a/resources/artists-generative/ in case it disappears!)

People & Resources: Algorithmic/Generative Arts

Here is a partial list of algorithmic and generative artists. Many of the first generation of computer artists worked in this way.

Generative Artists – 1st Generation (active since late 1960s)

Generative Artists – 2nd Generation (active since early ’80s)

Generative Artists – 3rd Generation (active since late 1990s)

Historic & Contemporary Resources 

  • Ruth Leavitt’s 1975 book Artist and Computernow online, is an excellent snapshot of computer/algorithmic/generartive arts from ~1965-1975.
  • The Digital Art Museum [DAM] in Berlin has an excellent overview of historic works.
  • The GeneratorX blog, maintained by Marius Watz, is a comprehensive gateway to contemporary practice in this area.
  • Casey Reas has created a marvellous exploration of Software Structures at Whitney Artport.
  • fantastic web site of Generative Art Links by Mikael Hvidtfeldt Christensen.
  • The ReCode Project invites people to port older works into new languages.

(end of copied from)

 

 

http://www.openscad.org/

http://processing.org/

http://www.openframeworks.cc/

http://vvvv.org/

http://reprap.org/wiki/RepRap

http://www.instructables.com/

http://plot.ly/ssi/

http://n-e-r-v-o-u-s.com/tools/

 

 

 

 

When I see a cool website or project online I tend to bookmark it in my “blog” tab. That tab grows out of hand and doesn’t lend itself to sorting. I’d like to pull that stuff over to a place where it’s easier to find and format.

 

Some directions to take this:

-Compile list

-Categorize

-Rank/qualify

-Automate status/attention focus where possible

-Turn into a tool for inspiration/motivation

 

 

Categories:

-Hacker/maker/builder/engineer/artist/visionary/etc mentor

-Competition/foundation/community identification and tracking

-New concept identification and tracking

-Information modeling strategies and resources

-Values identification and achievement

-Making things resources

 

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